FFXIV Power Leveling
Well, really, any Leviathan is more Leviathan. But I've got a pattern going here with names.
Leviathan is an interesting case to me because the big snake's loot table is going to be very problematic. There aren't many places to go with it. If he's going to be tuned any harder than King Mog, he needs to drop better weapons, but at the same time the next step up from Mog is Titan with his level 80 weapons. So what are the hard mode drops?
There are two options, as I see it. The first is that all of the cosmetic upgrades come from Hard, and the weapons drop from Extreme at iLevel 90-95. The second is that the weapons are actually equivalent to Titan on Hard and Extreme drops evenbetter weapons along with the cosmetic stuff. Extreme could also drop accessories, but that doesn't seem super likely to me.
What the fight will actually entail is still the subject of speculation, although many people have (wisely) guessed that it will play into Leviathan drenching people, since one of the quality-of-life features included in 2.2 is more visible moisture when you get wet. If it's anything like King Mog or Ultima, I am beyond down with it, since both of those fights are an absolute blast without being insanely punishing.
This I have mixed feelings on. I really, really want the first expansion to not feature an enormous item jump a la World of Warcraft; I blame no one for this, but I'd rather have my level 70 characters in level 70 gear barring endgame upgrades and the like. At the same time, this stuff can only go so wide horizontally, and as the endgame keeps expanding, it seems like an inevitability. Plus, I do like getting cute new gear.
Based on concept art, I imagine we'll essentially have Darklight 2 on vendors. I'm also going to guess that the myth cap will be relaxed further, either to 600 a week or removed entirely, and these new tomes will be the bonus reward for roulettes with a hard weekly cap of 300. That ensures that progression into the new tier is still on the slower side while still avoiding the problem at launch of having one dungeon to farm repeatedly; doing a high-level roulette is still rewarding for everyone this way. Locking the new tomes solely behind Coil/Amdapor Township is just asking for (and receiving) trouble.
My biggest question is whether or not we'll be able to upgrade our relics again. I've gone on record as not being a fan of how the relics look; I think they're largely unattractive items except for the screamingly weird Artemis Bow and the functional-if-boring Bravura. Still, I can make the argument both ways about upgrading them. You want a reason for people with relics to get new gear; you also want the relics to feel like an investment. Time will tell.
More beast tribes
Kobolds and Sahagin will get quests, we will get reputation, mounts will be had, yawn and yay. Yawn insofar as I've done this dance, but yay insofar as I really like the lore bits that accompany the tribe quests, and I look forward to learning more. Plus, more dyes and the like. That'll be fun.
Oh yes, this is what I like.
What will it involve? No idea. What will be required of crafters? No idea (although I'm glad that I already have both Weaver and Armorsmith at cap). How many restrictions will be in place regarding changing looks? Still no idea.
Do I care? Well, yes, only insofar as I have a vague fear that this is going to be royally mismanaged in the same vein as housing costs. But I am all about cosmetic sets.
The biggest risk here is that there are heavy restrictions in place for what can be worn on the premise of preserving the "look" of classes. This is really silly. Yes, Paladins have an iconic look, but the whole point of these systems is creating an iconic character look, even if it's at odds with the expected appearance. This is a chance for dyes, crafted equipment, vanity pieces, and the like to really come into their own. If people want their PLD AF2 to look like the Reindeer outfit, let 'em go for it. That's half the fun. Read more information by visit: Final Fantasy XIV Powerleveling